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Name Class Range Dam Pen Special Wt Cost Availibility
Axe Melee - 1d10+1 R 0 Primitive, Unbalanced 4kg 20 Average
Brass Knuckles Melee - 1d5-1 I 0 Primitive 0.5kg 5 Plentiful
Club (e.g. Baseball Bat) Melee - 1d10 I 0 Primitive 2kg 5 Abundant
Great Weapon* (e.g.

Sledghammer)

Melee - 2d10 I 2 Primitive, Unwieldy 7kg 70 Scarce
Hammer Melee - 1d10+1 I 0 Primitive, Unbalanced 4kg 10 Common
Improvised (e.g. Tire Iron,

Wrench)

Melee - 1d10-2 I 0 Primitve, Unbalanced 0.5kg+ - -
Knife Melee, Thrown 3m 1d5 R 0 Primitive 0.5kg 5 Abundant
Shield Melee - 1d5 I 0 Defensive, Primitive 3kg 25 Average
Spear* Melee, Thrown 10m 1d10 R 0 Primitive 3kg 15 Common
Spiked Chain* Melee - 1d10 R 0 Flexible, Primitive 4kg 10 Average
Spiked Knuckles Melee - 1d5 I 0 Primitive 0.5kg 10 Common
Staff* Melee - 1d10 I 0 Balanced, Primitive 3kg 10 Plentiful
Sword Melee - 1d10 R 0 Balanced, Primitive 3kg 15 Common
Throwing Knife Thrown 5m 1d5 R 0 Primitive 0.5kg 5 Plentiful

*This weapon requires two hands to use

NB: Characters using melee weapons add their SB to the damage they inflict